Following the massive success of Skyrim, The Elder Scrolls 6 has become one of the most highly anticipated games in recent history. The Elder Scrolls series has prided itself in giving its player base a lot of freedom when it comes to playing the game, from creating a character to how players approach the different quest lines. Out of all the choices given to players, one of the most difficult is picking whether to keep the Companion’s gift, which allows players to transform into a werewolf.
There are many Skyrim builds that revolve around gaining the power to transform into a werewolf, mainly due to how powerful the transformation is. With increased damage per strike and the ability to heal by feeding on corpses, the werewolf has slowly become a favorite among players. However, many still opt out of keeping the power at the end of the Companion’s main quest line. The Elder Scrolls 6 can make certain improvements to not only make the werewolf a permanent choice for players, but also to give those who chose to remain werewolves a harder challenge.
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Early in the Companion’s quest line in Skyrim, the player gains the ability to transform into a werewolf, and players seem to have instant control over this new power. While this does give gamers a lot of freedom going forward and is great for those who do not want to be a werewolf but still want to complete the Companion’s quest, it makes the power somewhat forgettable. The Elder Scrolls 6 should add in stages of infection after the player gains the power to make it more unpredictable at the start so that it is a more gradual process towards mastering the beast transformation.
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