The public roadmap for Unreal Engine 5.1 has detailed a plethora of major and minor changes to the 3-D creation tool, with many of them focused on improvements for console game creation. The listed changes are designed to add even more options, depth, and flexibility to the well known gaming and video production engine.
The Unreal Engine is a development tool for games and videos owned by Epic Games and is widely know for its creative power while being free to download. Previous versions of the engine have been used in many notable and critically acclaimed games such as Fortnite, Kingdom Hearts 3, and Final Fantasy VII Remake.
Artist Recreates Shiganshina from Attack on Titan in Unreal Engine 5
The new 5.1 update includes Lumen improvements to help with achieving 60 fps on console games, reflections on single layer water, and support for reflections on translucent surfaces. Other rendering-focused changes include more support to ameliorate the Path Tracer, Niagara, and GPU Lightmass systems. A brand-new feature coming in Unreal Engine 5.1 is called Strata Materials, which replaces the current shading models in order to provide more expressive modular framework that gives more range for surface appearances.
Most changes listed in the Unreal Engine 5.1 update are tools requested by major developers and minor programmers designed to make the creative process more streamlined. Certain changes are more useful for world building and overall production while still pushing users to go beyond what's thought to be possible. However, not all new features, like Lumen and Nanite, have been validated for use outside game development. Many of the listed changes will still benefit those working with the 4.27 version such as a better Unreal
Read more on gamerant.com