It's clear Bethesda has big ambitions for its upcoming sci-fi RPG Starfield. Whether it's Xbox boss Phil Spencer's hopes that it will have a wider player base than Skyrim, or the studio's own ambitions for Starfield that will see the game restoring a lot of the goodwill that Bethesda lost with Fallout 76. For better or worse, Bethesda has been fairly secretive about the exploration-focused title before its release later this year. Fans have been keen to hear more ahead of Starfield's launch to see if it's going to live up to the hype that it's generated.
In the second episode in Bethesda's «Into the Starfield» series, titled «Made for Wanderers,» some of the development team dive into Starfield in more detail, discussing companions, factions, and the wider aims of the game's expansive story. One aspect that has players particularly excited is the brief discussion of the different parts of the game world that players can engage in that seems to affect how and where they start their Starfield adventure. With various groups to associate with, this Starfield feature feels surprisingly similar to the character choice aspect of Cyberpunk 2077 and its branching Lifepaths.
Starfield's NASA-Punk Aesthetic Might Inform Its Plot
The recently released «Made for Wanders» video on Bethesda's YouTube channel provided some intriguing updates on the goals of Starfield, and how the game is shaping up. It's clear the developers want to emphasize player choice in Starfield's storytelling, with the game providing the tools for gamers to craft their own adventures and imbue their characters with their own unique destiny. From what players have seen of the character creation so far, it appears as if Starfield will have an incredibly detailed and
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