Starfield is poised for a November 11 release this year, and Bethesda has promised full mod support for the title. This is their first new IP in 25 years and the first full game to be released following the Microsoft acquisition.
Bethesda’s foray into the sci-fi RPG space has created a lot of hype among gamers, especially long-time fans of the company, who have previously developed coveted Elder Scrolls and Fallout titles. One of the unique selling points for Bethesda RPGs has always been their robust mod support.
Starfield will be no exception in that regard. Bethesda head Todd Howard has promised full mod support for their upcoming sci-fi RPG, just like Skyrim and Fallout 4.
After years of release, the bustling modding community has kept these games alive, and players revisit these worlds to delve into the vast ocean of mods.
Unlike the Creation Engine that powered Skyrim and Fallout 4, Bethesda uses its next iteration for Starfield. While the modding community has a vast library of tried and tested knowledge base for the Creation Engine, it will naturally take some time to adapt to the new one.
However, Creation Engine 2, realistically, should not be too dissimilar to its predecessor. Modders already well-versed with the Creation Engine should be able to translate their skills without much hassle into developing mods for Starfield.
As we have seen in the case of previous Bethesda RPGs, their sandbox nature creates the foundation for a wide spectrum of mods. From overhauling gameplay to radically enhancing graphics, from new meaningful characters to sprawling world spaces - mods make players come back to the Bethesda RPGs repeatedly.
Mods like Enderal, Forgotten City, Vigilant, etc., are classics in using Skyrim's engine to
Read more on sportskeeda.com