Despite Square Enix announcing the game way too soon and the backlash to its character designs ahead of launch, back in 2020 I was very excited about the prospect of an Avengers game. In fairness, I'm one of those millions of people who would be hype for a colonoscopy if it was Marvel-branded. Then again, I did finally bite the bullet and went to see Morbius this past weekend and yeah, an invasive procedure sponsored by Disney probably would have been a better way to spend my evening.
Where was I? Right, Marvel's Avengers. A video game in which you assume the role of the world's mightiest heroes, and potentially alongside other Marvel fans across the globe. What's not to love? Well, turns out a lot, apparently. The game's initial story is fine, but fine isn't enough for a game of this magnitude that had this much hype behind it. The biggest issue is what has come since then. We were supposed to be hooked to Avengers by the time we had completed its initial story. Battle in War Zones, complete HARM room training for every hero, and explore the game's world.
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The trouble is, that world is pretty barren and uninspired, HARM training gets real old real fast, and that it took a quick Google search to remind me what War Zones are even called should tell you how many of them I've played through recently. In fact, my lack of time invested in Avengers recently is the issue. I haven't just been neglecting the grind, I've been neglecting the game entirely. After quickly realizing I had no interest in grinding and leveling up my characters, especially after that grind was made more difficult, the only thing bringing me back was the addition of a new hero.
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