Before most of us were using the phrase «live-service games,» Dying Light was already showing us what it could mean. The open-world zombie game did alright with critics, but it found a passionate fanbase that stuck by it for years and years. Despite its original release date coming over seven years ago, the cult-favorite has received updates as recently as this year, even as its sequel, Dying Light 2, launched in February.
That commitment has always stuck out as atypical. Dying Light was largely a single-player game. There was no in-game currency, no weekly or daily grinds for fans. These staples of other live-service games of the modern-day are absent from Techland's breakout hit. More often than not, it was sizeable updates and expansions, both free and paid, coming to the game. It even featured several crossovers which, like the game's lengthy roadmap as a whole, now look ahead of their time in retrospect.
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Now Playing: Dying Light 2: Stay Human Ultimate Beginner’s Guide
Recently, GameSpot caught up with Dying Light 2's lead designer, Tymon Smektala, who has been at the forefront of the game's post-launch roadmap. On Twitter, you'll often find him polling the rabid-as-ever fanbase on things like New Game Plus expectations, combat tweaks, and other changes to a game Techland promises will get at least five years of support.
We wanted to know what it's like to build on a successful series so directly with the fans, when to follow your convictions versus when to pivot, and whether the team has any plans to
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