Among the classes in Dungeons & Dragons, the Druid class stands out for being one of the most stylized choices that can affect decisions both inside and outside of combat. Not only do Druids get impressive features, but the connection between this class and the natural world of D&D also guides the type of role a player might decide to assign to their character.
However, with everything that the Druid has going for it, from combat to the guidance for better role playing, there are still ways that the class can be improved as Dungeons & Dragons prepares its next edition. One place to start when it comes to improving the design of the Druid from 5E to 6E could be to look at the spells available for this and other classes.
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The list of spells a Druid has available in D&D isn't exactly limited, with dozens to choose from in the lower leveled slots, tapering off as the power of each available slot increases. This isn't even an uncommon situation for most spellcasting classes, with many of them being able to learn numerous spells available to several different character types. However, it isn't the base number of spells alone that needs a boost, but instead the number of spells that are specifically built for the Druid that could be improved.
Introducing some powerful spells to the Druid's arsenal could help incentivize players to choose this specific caster over others, especially as this spellcaster is one of few that gets 9th level spells without access to Wish. So, introducing more spells that can only come from the best Druid builds in D&D could counter how limited the access to spells get at higher levels. Something along the lines of Moonbeam at higher levels
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