For a while now, the PlayStation brand has been evolving. No longer simply meaning the console that sits under your television, the word "PlayStation" now applies to movies, television shows, or even the brand's console exclusive games appearing on PC.
Now, speaking to a handful of media outlets, Head of PlayStation Studios Hermen Hulst has outlined a bit more of what's in store for PlayStation's expanding future.
One clear pillar of PlayStation's business strategy moving forward is live service games, as previously proven by Sony's $3.7 billion acquisition of Bungie. According to Hulst, Bungie's role in the PlayStation family will partially be to serve as an example of how to handle the live service model.
“I've been a long-time admirer of Bungie,” the executive told GQ. “They speak our language and so they've been doing this for a decade since the original release of Destiny. So the battle scars that they have earned, coupled with their absolute transparency means I can’t think of a better partner to have in that space.”
Meanwhile, Hulst told Axios that PlayStation has greenlit 12 total projects in the live ops space. This lines up with the number Sony CFO Hiroki Totoki said back in February when we learned PlayStation plans to launch more than ten live service games by March 2026. At the time, Totoki also credited the Bungie acquisition as a key reason why developing, releasing, and sustaining so many live service games should be possible in that window.
You can likely expect PlayStation's live service offerings to be a mix of new IP and recognizable franchises. Hulst told GQ that PlayStation has "about 25 titles in development", and that roughly half of the projects in development are new IP. He also said that
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