Bungie's latest Destiny 2 blog post (opens in new tab) is a juicy one, pairing a few significant (and sometimes painful) updates with a massive list of weapon sandbox notes that will likely send the game's nerdiest players into a frenzy.
Let's rip the bandage off first: Divinity, the go-to Exotic for raid teams looking to weaken bosses and make it easy to land critical hits, is getting nerfed. The gun's headshot-enabling Arc bubble is here to stay, but its weaken effect is being reduced from 30% to 15% to make other debuffs more useful. Bungie community manager Cozmo was quick to clarify on Twitter (opens in new tab) that this change was planned long before the recent surge of player discussion around Divinity, which exploded after a three-time world-first raider argued that the gun is bad for the game.
At least today also brought some extremely good news for hardcore raiders. Bungie agrees that the Adept weapons exclusive to Destiny 2's brutal Master-level raids aren't good enough compared to their craftable and much more easily obtained counterparts. With this in mind, it's promising "changes coming in Lightfall that give the new Lightfall raid Adept weapons access to enhanced perks," which is actually a really big deal.
This won't allow for craftable Adept raid guns, it seems, but with this change the Master Lightfall raid could still have the best guns Destiny has ever seen. Seriously, ever. We won't know the strength of the raid's individual weapons and perks until we see them, but this will be the first time Destiny 2 has ever combined the enhanced stats and mods of Adept weapons with the improved perks of crafted guns. So on paper, at least, the Adept Lightfall raid guns are peerless, though it's not like
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