Destiny 2's Season of Plunder brought back an iconic piece of Destiny in the form of the King's Fall Raid, which was one of the biggest endgame activities to tackle in the game, something that carried over to the modern days of the franchise as well. Following in the footsteps of Vault of Glass, King's Fall too was guaranteed to have a Master version in Destiny 2 that would launch a few weeks after the base Raid did, and that's precisely what happened. Bungie's vision of harder content for Raids entails releasing their Master difficulty soon after launch, and the same held true for Vow of the Disciple and will likely be repeated for Lightfall's Raid too.
And yet, while having Master difficulty active for a handful of Raids does provide players with an extra layer of challenge and rewards, with Adept Raid weapons soon receiving a rework that could make them more desirable, this is not necessarily the best course of action. The main reason is that Destiny 2's Raids are often not something that regular players engage with, and that's because of several factors combined, such as the lack of in-game LFGs and a spike in difficulty and team coordination. As such, having Master Raids be just the regular «Contest Mode» version of the Raid rather than featuring artificially increased difficulty due to multiple Champions appearing per encounter would be much better.
Destiny 2: When Does Festival Of The Lost Start?
Contest Mode is what Bungie activates when launching a new Raid, and it typically lasts for 24-to-48 hours. What Contest Mode does is it basically caps players at a given Power Level, much like GM Nightfalls, and thus increases the overall difficulty of the Raid by making enemies tougher and bosses more punishing when it
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