After a few weeks of minor updates, Bungie released a massive blog post for Destiny 2 on Thursday. The article offers a ton of information about upcoming weapon and balance changes, and is extremely long.
For our purposes here, we’re mainly going to be discussing the Exotic changes coming in season 19 (coming Dec. 6) and beyond. Specifically, let’s talk about the changes coming to Destiny2’s most controversial weapon: Divinity.
In the blog post, Bungie revealed that Divinity — which weakens enemies, causing them to take more damage, and creates a massive crit spot on their body — will now only offer a 15% debuff on targets, down from 30%. This is a significant nerf, and should make way for players to use other debuffs that have gone unused for several years.
This nerf comes about a month after the weapon caused some drama in the Destiny community. In September, three-time world first raider, Saltagreppo, tweeted a thread about Divinity, essentially complaining that the weapon has felt mandatory for nearly three years, since it was added to the game with Shadowkeep’s Garden of Salvation raid.
Divinity nerf discussion: Hey, this is gonna be a thread. I’ve been thinking about a way to nerf Divinity for quite a bit. The gun is basically mandatory for most Boss encounters and it makes aiming a non factor, which is very unhealthy for the game for multiple reasons, such as:
This caused a massive stir in the Destiny community. Some players agreed that the weapon needed to be nerfed, while others called Saltagreppo an elitist who wanted to make the game more difficult for non-streamers. However, while some might blame the conversation Saltagreppo spawned around Divinity for this nerf, Bungie claims it’s been testing a fix for
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