Helldivers 2 got the big update players have been waiting for on Tuesday, addressing a litany of issues with balance and difficulty. And for the first time in a while, fans seem to be reacting positively to the game.
Patch 1.001.100 is a big aspect of Arrowhead Game Studios’ 60-day plan to address feedback and build back some goodwill after a series of updates made the game too difficult for many players. It’s a huge update, so we won’t get into all the fixes, but the highlights include overhauls to 31 weapons, 11 stratagems, 15 enemies, the Helldivers themselves, and planet modifiers like heat and cold. There’s also a new Galactic War map that displays the locations of important assets, and an emote wheel that allows players to equip four emotes at a time.
The consensus among the most vocal of the fanbase was that some tweaks to weapons and stratagems over the months since launch made the game less engaging, and made the game more difficult for difficulty’s sake. Players also suggested that the developers weren’t listening to what the players wanted and were instead making arbitrary balance changes. August’s Escalation of Freedom update was particularly unpopular, nerfing incendiary weapons like flamethrowers to make them less effective against Terminids and other armored enemies.
Get your weekly teardown of the tech behind PC gaming Check your inbox! Privacy PolicyOver the past week, Arrowhead released news on one big change per day in its Discord and X, with the first being increased damage for flamethrowers, and a rollback to pre-Escalation of Freedom changes for incendiary weapons. The railgun, easily the weapon that has been messed up the most from a player standpoint, has also gotten a massive damage boost, while the breaker can now hold more ammo, the arc thrower has an increased range and can deal more damage, and the eruptor has gotten its shrapnel back. Finally, the Eagle 500kg bomb stratagem has a larger explosion radius.
“So, what’s changing? For all
Read more on digitaltrends.com