Back in college I considered myself a master chef when I added a hard-boiled egg to my instant noodles, but now, as I'm playing The Ramen Sensei, I realize I'm a lot more like Brittany Murphy at the beginning of the 2008 movie Ramen Girl: a lowly student at the start of his path toward noodle mastery. With hungry townsfolk lining up outside my ramen shop, I debate whether the "peerless" combo boost gained by combining nori (seaweed) and chashu (thin-roasted pork) is worth the hit to my shoyu ramen's affordability. Notoriously budget-minded students and poets are some of my most frequent customers, but if I don't boost the dish's appeal I might have to scrap it and start on a brand new creation.
Oh, and what went wrong with my shio ramen with extra negi? That's my go-to order at a noodle joint, but I haven't sold a bowl all day. Meanwhile, the ramen creation I haphazardly threw together when I first started the game remains my best seller. It's a downright culinary science figuring out how to sell more ramen in this game, and it makes me wonder if my dream of retiring in rural Japan and opening a noodle shop would really be the quiet, uncomplicated vibe I want for my twilight years. However, as a cute little indie game I can play in-between slurps of takeout noodles, it's great fun.
It genuinely took me a good chunk of time to grasp the basics of The Ramen Sensei, I should note upfront. The UI is a pixelated assault on the senses that uses red exclamation points to draw your attention to its many menus, icons, and stats, but clicking where I'm told to doesn't result in further instruction. Meanwhile, the barebones tutorial does little to clarify what exactly is happening, which makes the first hour or so a little
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