Tactics fans are not left wanting this year. From re-releases and remasters to brand-new titles, there hasn’t been a shortage of good strategy options to go around, and Square Enix has been at the forefront of it. Because of that, I was left wondering where a new IP like The DioField Chronicle would fit in.
The answer, as it turns out, is that it doesn’t. The DioField Chronicle, from Square Enix and Lancarse, isn’t a classic turn-based tactics game like Tactics Ogre. It’s not turn-based at all. It’s a real-time strategy RPG, and those two flavors meld together to make a surprisingly interesting and novel concept that stands out all on its own.
We got some hands-on time with the demo for The DioField Chronicle, ahead of its release. And it doesn’t take long to get started; right out of the gate, there is intrigue, assassination, and peace broken by sudden acts of war.
The story of DioField doesn’t stray too far from the usual tactics fare. After the assassination of their friend, Andrias Rhondarson and Fredret Lester set out to become notable mercenaries and create change in the world. They join up with more characters as the demo goes on, forging a reputation through every battle.
Some of the names are, quite frankly, exquisite RPG fare. Iscarion Colchester, Lorraine Luckshaw, and my favorite Waltaquin Redditch are all so elaborate that they become endearing. (They also allow the characters to fondly nickname each other, which is a fun bit.) As these characters get to know each other, there’s an air of intrigue and deception around everything. Who’s playing who, and where does the real power in the land lie? All the while, a larger war looms overhead.
Once the battles commence, The DioField Chronicle is, essentially, a
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