FPS and Gundam fans alike were surprised when Gundam Evolution took its first test flight on Steam back in April. This title merged Gundam’s iconic roster of mecha with a free-to-play hero shooter model, and it aims to break into the esports realm in ways Gundam never has. Assembled from a diverse set of machines, Gundam Evolution’s roster is primed to storm the field with fast-paced boosting and versatile kits. Comparisons to other hero shooters are inevitable, but anyone will be able to check it out for themselves and see how it truly fares against its competition.
A lot of careful planning went into making Gundam Evolution the memorable game that it is. Game Rant spoke to Gundam Evolution executive producer Kazuya Maruyama and gameplay director Ryota Hogaki about the game’s features and design philosophies. They will collectively be referred to as Bandai Namco for this article. The interview has been edited for clarity and brevity.
Gundam Evolution Doesn't Need the Overwatch Comparisons
Q: Several other Gundam games have used a competitive team-based format. What separates Gundam Evolution from them?
A: The features of GUNDAM EVOLUTION are designed as listed below. This game offers a unique experience as an ace pilot from the GUNDAM anime series.
Q: What were the design considerations when implementing the Boost System?
A: We designed the Boost Dash for long-distance traveling and the Boost Step to be a distinctive feature to get close to the enemy quickly during combat. They are also tied to each unit’s unique traits. Making good use of the Boost System to pilot the Mobile Suit will be key and bring a sense of exhilaration in destroying the enemy. The system is also carefully tuned on a regular basis to ensure that all
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