WhenGuild Wars 2 first released the Living World, its mid-expansion content update series, it did so in episodic installments. While this meant frequent updates for the game, events of previous chapters were made unavailable when subsequent entries were released. Because of this, a formative section of the game’s story — Living World Season 1: Scarlet’s War — was unavailable for players beyond video summaries. Now, after nearly nine years, Guild Wars 2 is remastering and re-releasing the elusive chapter of Tyria’s history.
Game Rant conducted an email interview with ArenaNet advance game designer Joe Kimmes aboutLiving World Season 1. Kimmes shared his experience with the labor of love that is Living World Season 1’s revival, and why ArenaNet worked so hard to bring it back after so long. He shed light on the highlights of the Guild Wars 2 re-release, including some pivotal characters and events that appear in Scarlet's War.
Guild Wars 2 Game Designer Discusses Challenges of Modernizing Living World Season 1
The personal story of the base game of Guild Wars 2 introduces Destiny’s Edge — a band of heroes who failed to defeat an Elder Dragon once before, and who players help unite once again. While these characters continue to play major roles in the story in later Living World seasons and expansions, Living World Season 1 introduced a bevy of new characters who will later go on to form Dragon’s Watch — a group lead by none other than the Commander themselves.
However, with how Living World Season 1 was released, the introductions of these characters were limited-time events. Because of its episodic release, it was easy to miss out on content if players were unable to play during the episode’s run.
“In the original run, if you
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