Take-Two CEO and Rockstar Games boss Strauss Zelnick has downplayed the rather disastrous launch of the Grand Theft Auto trilogy. The launch of the GTA trilogy has been seen as a low point for Rockstar. The developer is known for making some of the most highly regarded games of all time and almost always delivers them with a level of polish that isn't found in a lot of other massive developers. The company's reputation has allotted it the ability to take its time on its games, resulting in better products.
Unfortunately, the same could not be said for the trilogy. Since its release in November, players have experienced a number of game-breaking bugs in the GTA trilogy. Rockstar has worked to fix these issues, but the release was mocked by many for feeling rushed and messy. Players encountered issues with rain, invisible surfaces, lack of detail, and much more. Given the original versions of the trilogy are so memorable and beloved, it really upset a lot of fans. Even to this day, the GTA trilogy is still bogged down by some issues, but it's better than it was in November.
Related: GTA Trilogy's Failure Marks Rockstar's Lowest Moment
Nonetheless, in an interview with CNBC's Jim Cramer (via Twitter user evelnjgeek), Strauss Zelnick seemed to downplay the severity of GTA trilogy's headache-inducing launch. Cramer had noted that Rockstar and Take-Two are known for not putting titles out until they're ready, but Strauss pushed back on this saying that "with regards to the GTA trilogy, that was actually not a new title. That was a remaster of preexisting titles. We did have a glitch in the beginning, that glitch was resolved." To say there was just one glitch is putting it lightly. Players are still reporting issues such as
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