Variety truly is the spice of life, at least when it comes to video games. A developer could create a game with the most satisfying mechanics ever witnessed, but if all players are doing is just running around the same environment, fighting the same enemies, then that game will get dull pretty quick regardless. When thinking back on the most well-received games of all time, it's their variety that often lands them a top spot. The Legend of Zelda: Breath of the Wild lets players approach its open-world any way they see fit, Half-Life 2 is constantly changing its setting, and Mass Effect 2 is always offering up new characters and scenarios to become invested in. Obsidian's Grounded needs to take a leaf out of their book, and add some more variety to its future enemy additions.
Releasing in early access in July 2020, Grounded is a survival game that shrinks the player down to the size of an insect, and throws them into a backyard setting. Over the last two years, Grounded has received a plethora of updates, adding more weapons, structures, and enemies to the game. But as Grounded hits its full 1.0 release, fans are starting to ask for a little more variety when it comes to the game's enemy types.
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With Grounded centering around shrunken characters in a backyard environment, it's only natural that the game's main enemies are a range of creepy crawlies. There are three different categories of creatures in Grounded, the first of which is Harmless Creatures, then Neutral Creatures, and finally Angry Creatures. For the most part, Grounded's current creature line-up is dominated by insects, such as different species of ants, beetles, weevils, mites,
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