Gaming technology has come a long way since its first inception all the way back in the 1950s. What started as a simple collection of colored dots on an industrial computer, vaguely imitating tennis has turned into a multi-billion dollar industry, where the games now look eerily life-like. One of the biggest innovations in the gaming landscape was the advent of online multiplayer, which took some time to come to home consoles. Over the last few years, new strides in online gaming have paved the way for crossplay, the ability for those on consoles to not only play with friends on another console, but those on PC as well. But there's still one big downside with crossplay that developers have not fully addressed.
Crossplay, when it works, is one of the best modern features of online gaming. Players no longer need to try to encourage their friends to buy the same console as them just so they can play together, and that divide between PC gamers and console players is starting to get a little smaller. But it isn't perfect yet, as crossplay between console and PC isn't quite as smooth as players would like.
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Crossplay between consoles is usually pretty excellent. While there may be some latency issues, the actual experience tends to be fairly consistent, especially if it's between PlayStation and Xbox players. When using crossplay with those on Nintendo Switch, there can occasionally be a bit of a skill discrepancy between platforms due to the Switch's inherently lower frame-rates and visuals, but the actual connection between the platforms is typically quite solid.
PC, on the other hand, is another matter. While the connection between consoles and PC is not really a major
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