The Grand Theft Auto series was both innovative and controversial for many reasons, and Grand Theft Auto 5 is no exception. It continued the series tradition of combining violence, depraved characters, and open-world gameplay to create an experience that would surely provoke some controversy. One thing detractors of the Grand Theft Auto series have complained about since the games first became popular is how unethical, even evil, the protagonists tend to be. Claude was a ruthless mobster, Tommy was a convicted murderer, and Michael and Franklin are no saints. However, arguably none of them compare to the depravity of Trevor Philips.
As the second main protagonist in Grand Theft Auto 5 to be introduced, but the last to become permanently playable, Trevor is both infamous and adored for his ridiculously psychopathic demeanor — even by Grand Theft Auto standards. He personifies the chaotic side of what Grand Theft Auto has to offer, in addition to showing that all the series’ protagonists are deeply disturbed. Despite having allegedly no redeeming qualities, the game does occasionally humanize Trevor to show he has a good side, albeit in a radically different way from traditional definitions of “good.”
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Grand Theft Auto, like many pieces of media starring antiheroes or villainous protagonists, has a long history of making players connect to reprehensible characters. Many are not just amoral, nor do they only have flaws portrayed in a nuanced way. If one of them were to exist in real life, they would be terrifying people, but one easy way to make a horrible person in fiction likable is to make them entertaining. Some methods include making them traditionally “cool,” like
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