Gran Turismo 7 developer Polyphony Digital rolled out a big update for the racing sim on Wednesday, unleashing an “updated physics simulation model [that] enhances the experience.” The developer really undersold how the new physics would enhance the experience, because the cars of GT7 can literally fly now.
Update 1.49 for Gran Turismo 7 introduced “new suspension physics and refined tire calculation, resulting in more natural weight shifting during cornering,” according to Polyphony. The studio said that players should “anticipate more dynamic car movements and a refined driving experience.”
Players quickly discovered just how dynamic those car movements were, as their vehicles bounced uncontrollably, launched into the air, and barrel-rolled through the sky with the grace of an F-16. It would probably be infuriating if it wasn’t so funny to watch.
コーヒーブレイクNO???
ドカ沸きするランエボを避けて走ろう! pic.twitter.com/PA42FbAUei
ついにミサイル発射出来るようになったんですね。<a href=«https://twitter.com/hashtag/GT7?src=hash&ref_src=» https:>#GT7
<a href=«https://twitter.com/hashtag/%E3%82%B0%E3%83%A9%E3%83%B3%E3%83%84%E3%83%BC%E3%83%AA%E3%82%B9%E3%83%A27?src=hash&ref_src=» https:>#グランツーリスモ7 pic.twitter.com/0qbcwBZcc7
<a href=«https://twitter.com/hashtag/gt7?src=hash&ref_src=» https:>#gt7
pic.twitter.com/m0ruZX7RFG
Polyphony Digital said it’s aware of the issue and is currently investigating it. The Sony-owned studio said on X that the glitch results from a “particular car setting” and apologized to GT7 players for the inconvenience. (In the meantime, it might be a bad idea to play the game on your PlayStation VR 2, lest you become violently motion sick.)
We are now aware of the following issue in the 1.49 Update released on July 25:
Car Physics Simulation
— Unintended vehicle behavior is produced when a particular car setting is set within Car Settings
This issue is currently under investigation.
We apologize for any…
Here are some of the more impressive examples of Gran Turismo 7’s new physics model going
Read more on polygon.com