The launch of Gran Turismo 7 has exposed just how many microtransactions the game has and how offensively expensive they are.
It’s an easy detail to miss but Gran Turismo 7, which launches today, is filled with microtransactions. These allow you to spend real money to purchase the in-game credits used for acquiring new cars, rather than earn them through play.
Said microtransactions are now live on the PlayStation Store and within the game itself. The cheapest is 100,000 credits for £1.99, followed by 250,000 credits for £3.99, then 750,000 credits for £7.99. It then jumps to 2,000,000 credits for £15.99.
Seeing microtransactions in any full price game is disgusting in itself, but Gran Turismo 7 costs a eye-watering £70 on PlayStation 5. Sony increased the price for its first party games back in 2020 and yet it still feels the need to try and scam more money out of customers.
It’s admittedly not the first Gran Turismo game to do this. Gran Turismo Sport had microtransactions too, but it just let you pay for individual cars at set prices and limited it to a certain amount of them.
The microtransactions don’t give you access to anything that can’t be earned by playing but the great concern with them, as in any game, is that the gameplay and rewards have been designed, not for entertainment and reward, but to be just low enough to encourage spending real money.
On the face of it Gran Turismo 7 doesn’t seem that bad, until you realise how expensive some of the cars are. The most expensive can be upwards of 20 million credit, which works out at £160 – more than twice as expensive as the game itself.
Let that sink in: Sony thinks a virtual car is worth more than the game it’s in.
There isn’t even an option to sell the cars you don’t
Read more on metro.co.uk