Usually, when a game is criticized at launch, this criticism stems from a lack of polish. There are often clear bugs, glitches, and other problems seen within a game like Cyberpunk 2077 or Battlefield 2042 that leave fans disappointed in a highly anticipated AAA title. Gran Turismo 7, though, suffered from other problems at launch, namely the game's heavy use of microtransactions. Fans found the prices of individual vehicles in Gran Turismo 7 to be ridiculous, especially considering the grind that was otherwise involved to earn vehicles and liveries without spending real money.
However, Gran Turismo 7 developer Polyphony Digital has seemingly listened to fan backlash over the release of the game. In late March, the developer promised to fix many of the problems Gran Turismo 7 currently faces in future updates. Now, the first of these patches is here, and version 1.11 of Gran Turismo 7 seems to be bringing some major changes to how the realistic racing game will work.
Gran Turismo 7 Player Protests Microtransactions By Getting Credits Without Actually Playing the Game
Firstly, Gran Turismo 7 is changing the way that the grind of the game works and lessening the amount of hours players will have to put in to earn in-game currency. Payouts for campaign and online events have been boosted, meaning that there's less of an incentive for players to delve into their wallets to buy their favorite vehicle. Notably, big races at Le Mans, Tokyo Expressway, and Sardegna have all seen increased payouts. Beyond fixing some problems with Gran Turismo 7's microtransactions, the gameis also introducing new events with its latest patch. Once a player reaches Collector Level 23, they will be able to participate in 1-hour endurance events.
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