The prophecy of Ragnarök brings changes to all the Realms, and with that, we’re excited to announce some new accessibility features that will be available in God of War Ragnarök.
Not only have we redesigned our UI to allow for more flexibility and readability, butwe have also rebuilt controller remapping from the ground up and added more customization to our combat and interaction systems. We have retained all our accessibility features from 2018’s God of War and expanded upon them to include more than 60 ways to adjust gameplay to best suit your style and needs.
Here’s a selection of some new and notable features.
For God of War (2018) on PC, we made sure to improve and continue to iterate on popular features from the initial PlayStation release. We’re pleased to be continuing to support these features in God of War Ragnarök on PS4 and PS5:
Sprint Auto Sprint: You will sprint while the stick is held and stop when released. When Auto Sprint is active, you can begin sprinting by pressing the move stick forward for a short period of time in one direction. The duration required to engage the Auto Sprint is configurable by you.
Persistent Dot (Always on Reticle): If you need additional focal points to reduce motion sickness, or just want a persistent reminder of the center of the screen, we offer the ability to turn on a center dot in three different sizes and seven different colors.
Aim Style: You can choose to use either hold or toggle on/off the aim stance.
Block Style: You can choose to use either hold or toggle on/off the shield stance.
We have invested heavily in improving our subtitle and caption system to allow for even more customization and information.
Subtitle and Caption Size: We have increased our minimum
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