Mario. Pac-Man. Donkey Kong. Link. Sonic the Hedgehog. Cloud Strife. Kratos. All of these characters are iconic. None of them are iconic because of their actual, you know, character.
When you think of Mario, you think of the primary colored perfection of his aesthetic; the blue overalls, the red shirt and cap, the yellow buttons. When you think of Pac-Man, you think of his elemental design, as simple as a pizza with a slice removed. Donkey Kong is an ape with a red tie. Link wears a memorable green tunic and hat, and wields a shield with a cool crest. Sonic the Hedgehog is blue and looks like no hedgehog on Earth. Cloud has spiky yellow hair and a big sword. Kratos has ashen white skin, red markings, a sharp goatee, and deadly blades.
RELATED: Which Gaming Characters Deserve Their Own Spin-Off?
We remember their look. We don't feel like we know them as people. We may assign a personality to a character from a classic game, but it tends to be the result of triangulating from their aesthetic and in-game actions. Since Pac-Man's defining visual characteristic is a mouth, and his defining verb is to eat, we might infer that Pac-Man has a ravenous appetite. Since Sonic moves fast and taps his foot if the player sets the controller down, we can determine that he must be impatient. Characters like Cloud and Kratos do have personalities that are established through text. Still, when you think of them, it's typically the elements of their visual design that come to mind first and most prominently. GLaDOS, the sardonic AI from the Portal series, meanwhile, is one of the few video game characters who is remembered because of what she says and how she says it.
When Valve announced that both Portal games were coming to Switch as the
Read more on thegamer.com