Ethereal Weavings are the magic powers that you’ll be using all the time in Ghostwire: Tokyo. There are three different types of Weavings: Wind, Water, and Fire. Each one of them has its unique attacks and charged attacks, with varying properties and utilities.
Related: Ghostwire: Tokyo - Pro Tips
You’ll unlock each element during your regular playthrough (they are story related and can’t be missed). In this guide, we’ll go after each one of these, telling you what they do, their pros and cons, and how to find them. Be ready to become the best yokai fighter in Ghostwire: Tokyo!
This is the first elemental magic you’ll unlock as soon as the game starts. After the strange fog that vanishes all the human beings in the city, you’ll meet KK, a spirit that will grant you magic powers — the first being Wind Weaving.
Wind Weaving is your default weapon and perhaps the one you’ll use the most. You throw air projectiles with this, and if you charge the attack, you can make one ball hit more than once. This is a perfect Weaving for both close-range and long-distance attacks. It’s also the one with the most amount of SP (the magic unit you spend with each attack) you’ll have.
You can upgrade two features of this attack: its charge property and its speed. One projectile can hit one enemy up to three times, and you can turn this magic into a submachine gun with the other upgrade.
If you like sniping or big explosions, Fire Weaving will be your favorite magic. Its basic attack works as a short-range sniper rifle because it shoots a fire lance that can reach long distances pretty fast. On the other hand, if you charge the attack, you’ll create a firebomb. This projectile will explode on target or while hitting a surface (like the
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