Community development group Harbour Masters have released the first images of their unofficial The Legend of Zelda: Ocarina of Time PC port.
The fully functional fan-made port of is nearly complete and could be released within weeks, the group told VGC on Monday.
Like a fan-made PC version of Super Mario 64 released in 2019, the Zelda port will feature support for multiple resolutions and modding of assets, the group told VGC.
Harbour Masters’ work, although totally separate from the Zelda Reverse Engineering Team (ZRET), follows the completion of the two-year fan project last year which successfully reverse engineered Ocarina of Time into parsable C code. A similar decompilation project eventually led to the Super Mario 64 PC port.
This kind of reverse engineering is made legal because the fans involved did not use any leaked content, nor use any of Nintendo’s original copyrighted assets, and instead painstakingly recreated the game from scratch using modern coding languages.
Speaking to VGC, Harbour Masters developer ‘Kenix’ estimated that the group’s work was around 90% complete.
“We actually started putting down code in the middle of December last year,” they said. “Currently all of the game logic runs pretty much flawlessly. We have a few assets that aren’t packed correctly in the archive, most specifically skyboxes, and there are still a few graphical errors we are working through.
“I’d give it approximately 90%. We’ve been hoping to be complete by the middle of February and use a month or so until April 1st to refine the game before release. We’re hoping to have a public repository available in late February.”
Harbour Masters’ work on the Legend of Zelda PC port can be followed on its Discord server.
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