There’s a fair amount of stuff going on in Frozenheim. Between waging war, exploring, fine-tuning your production, and fighting off bears, it’s fairly easy to forget about a few things. One of the systems that can be overlooked - especially during the campaign - are Runestones, and by extension, Temples.
Related: Frozenheim - Beginner's Tips
Whilst not always a system you can take advantage of, Runestones can radically change how you play the game when they are around. Mastering Runestones and understanding how Temples work can elevate your play, and neglecting them is just asking for disaster. Grab some Scouts, say a few prayers, and let’s get right into it.
Runestones are neutral discoveries that litter some - but not all - maps. Runestones by themselves, do nothing. However, just claiming a Runestone opens up options back at home.
Having access to a single Runestone will allow you to make use of the Temple structure, whilst having access to six Runestones will allow you to nuke the continent from orbit. That might sound like an exaggeration, but it isn’t.
A Temple is a building that is required to harness the power of the gods. You can build a Temple on any map, and their very presence will increase the Happiness of nearby houses. However, if you have found a Runestone, then you can use your Temples to grant temporary Blessings to your people.
These Blessings vary in effect and usefulness, but the very best of the bunch are game-changing - even game-winning.
Blessings are powerful buffs that grant temporary benefits to your settlement. Activating a Blessing will put all Blessings on cooldown, so be aware that you won’t be able to spam these out willy-nilly. Thankfully, the cooldown isn’t too long, so you won’t be
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