In the world of Shadowrun, the Matrix is what replaced the internet after the great crash of 2029 destroyed it. It's a virtual reality space that Deckers interface with using Decks, and in the Shadowrun Trilogy, this takes the form of a digital space that you can tackle with avatars.
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Combat and exploration in the Matrix is very similar to combat and exploration in meat space (ahem, the real world) - apart from in the Hong Kong campaign, where stealth elements and a code-breaking minigame are added, making it a far more involved part of the game.
To access the Matrix, you'll need to find a jack-in point. These are always denoted clearly in-game and can be used by anyone who has a Deck equipped. Once jacked in, the character used will be unavailable in the physical world until they jack out again.
If the character in the Matrix initiates combat, it will play out just like combat in the real world - turn-based. If there is also combat occurring in the real world, the two different combats will happen simultaneously.
Entering the Matrix has a number of uses - you can acquire Paydata, unlock doors, or confront other characters who may be in the digital space.
As you persist in the Matrix, your Trace will increase. This tracks how known you are to the system you're infiltrating through the digital space. In the first two campaigns, your trace will increase gradually as you spend time in the Matrix, but it's actually very hard to reach higher levels of alarm. In Hong Kong, however, trace increases whenever you fail at the stealth sections, get attacked in battle, or fail at the codebreaking minigame - so it's easy to inadvertently make the trip harder for yourself.
The Deckers that
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