The Prosthetic Arm in Sekiro: Shadows Die Twicewas a stand-out feature in the FromSoftware game that already introduced many unique ideas to the standard Soulsborne combat. The arm is introduced initially as a traversal tool, but it soon shows itself to be a powerful and useful item in combat. Sekiro: Shadows Die Twice already has some of the most fluid combat in modern games and the Prosthetic Arm only creates more options for the player to explore when facing off against the many different types of enemies.
Since Sekiro stands out so much when compared to other FromSoftware games, it makes sense for the developer to introduce such a diverse weapon in this title. However, the versatility of the Prosthetic Arm could lay the groundwork for other weapons and abilities in future FromSoftware games. FromSoftware prides itself in giving the player options in combat, and the potential of more weapons similar to the Prosthetic Arm could make the combat even more diverse.
Should Sekiro: Shadows Die Twice Get a Sequel?
The protagonist in Sekiro: Shadows Die Twice, known as Wolf, is different that than any other player character in FromSoftware games because he given a proper name and voice. The game’s title heavily focuses on the protagonist as the name Sekiro translates to “one-armed wolf”. Wolf is already a well-established shinobi at the beginning of the game and gains his nickname shortly after the start of his journey when he loses his arm in battle and receives a prosthetic arm from the Sculptor.
The Prosthetic Arm originally allows Sekiro to grapple to hard-to-reach areas and greatly compliments the mobility of the game, which was new to FromSoftware titles. However, as players progress through the game, they discover new
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