We review Founders of Teotihuacan, a tile laying and worker placement board game published by Board and Dice. In Founders of Teotihuacan, players are working to construct the ancient city of Teotihuacan.
Brandon steps up to the podium, surveys the crowded auditorium, and quickly clears his throat. “Today I’d like to present to you my vision of the next great Mesoamerican city. As you can see from the scale model on my slide, I’ve added the most luxurious production buildings. We have centers for wood, stone, and gold. There’s space for majestic temples in a variety of colors (three to be exact). And in the center of it all: the three-story pyramid.”
The crowd shifted as murmurs arose. “Where will we buy food?” “Where are the shopping centers?” “Are there no parks for my children?” “Why is the pyramid so small?”
It’s hard to please everybody with your vision of the future. Designer Filip Glowasz and publisher Board & Dice set out to tackle a question as old as time itself. “What if we made a lightweight spiritual successor to one of our modern classics—Teotihuacan?” Well, they’ve done it. But will the tile-laying city builder be enough to please the crowd?
Founders of Teotihuacan is all about utilizing actions efficiently to maximize the attractiveness of your vision of the city. This attractiveness is measured in points that players track on their individual player boards. Included on these boards are a centralized pyramid area, as well as four sections (quadrants) where you can place built production buildings and temples.
Players begin with five action disks and one of each color of pyramid tile to place in their central area. Gameplay lasts four rounds and each round, players must discard one disk, thus making actions
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