Picture a game that looks left at all of the fans clamoring for a new Power Stone game, looks right at the ones who want a new War of the Monsters, and then shrugs its shoulders and says “Why not both?” That game is GigaBash. It’s a 3D arena fighter with a collection of 10 monsters and mechas inspired by classic kaijus and a focus on simple controls, environmental destructibility, and the power fantasy of being a giant monster slamming other giant monsters through skyscrapers. It’s not much more than meets the eye, but its claws are certainly sharp enough to scratch any kaiju-sized party fighter itches.
GigaBash’s biggest strength is how it balances its immediately intuitive controls with just the right amount of depth underneath that approachable surface. Every character has a basic attack and special attack, a charged version of those attacks, an aerial version of those attacks, a charged aerial version of those attacks, and then two unique abilities that are performed by holding block and pressing a button. In addition to that, there’s a button to dodge, a dodge attack to hit enemies on the run, a button to pick up and throw enemies, objects, or even buildings, and that’s it. This ease of play allows GigaBash to fit snugly in that spot every friend group should have as a game where you just hand the controller over to someone with little to no knowledge of how to play, tell them a few quick things, and they’ll have a fun time.
But none of that means that there’s no sauce to GigaBash’s combat. There’s not many playable monsters on the roster – a total of 10 in all – but that’s a blow that’s softened thanks to the amount of depth and flavor coming from each of their unique movesets. Gorogong is a close-range-AOE focused
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