Sony’s best-selling Spider-Man title comes to PC, but does it really deserve to be called the best superhero game ever?
The way in which the video games industry has almost completely ignored the ongoing craze for superheroes, which has been going on for well over a decade now, seems a truly bizarre missed opportunity. Warner Bros. has somehow ended up making less DC console titles, rather than more, after the MCU blew up, while peculiarly few publishers have ever tried to create their own superhero style characters or use others from more obscure sources.
There’s no excuse for not inventing your own (most video game protagonists are basically superheroes anyway) but the lack of officially licensed ones is likely down to boring realities like the high cost of the licence and Disney’s long-standing dislike of video games. They did licence Iron Man, Thor, and Captain America to Sega in the early days of the MCU, but when they all turned out awful they just immediately gave up.
There were licensed games after that, but only things like Marvel Vs. Capcom and Lego Marvel Super Heroes. What there wasn’t, was any attempt to make a big budget AAA release based on a single character or group, especially after Activision lost the Marvel licence in 2014. But then everything changed four years later with Marvel’s Spider-Man for PlayStation 4, which quickly went on to become one of Sony’s most successful first party titles ever.
Despite the huge success of Marvel’s Spider-Man, the list of other AAA Marvel games has barely got any longer since. Iron Man VR was an interesting experiment, Avengers was a disastrous flop, and Guardians Of The Galaxy was an underappreciated gem, but that’s all there’s been. Although the repeatedly delayed
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