I have been a fan of kaiju and Japanese giant monster films since a childhood friend lent me his VHS of Godzilla 1985 for a weekend. Eight years old at the time, I didn’t realize the movie was actually a pretty crappy Americanization of a far superior Japanese film. I just liked watching this big green lizard tear shit up. I watched the tape three times over that first weekend, forever changed by what I saw. To my eight-year-old mind, this was cinema.
By the time school rolled around on Monday, I was already making plans to scour my local video rental shops for whatever Shōwa and Heisei era Toho films they were hiding on their shelves. Once I was finished with all of those, I moved on to the video games, where my fanaticism was quickly tested. The world was still several years away from Godzilla: Destroy All Monsters Melee, leaving me with the crappy Godzilla games of the late ‘80s and early ‘90s. If it wasn’t for titles like King of the Monsters, my devotion to the kaiju genre might have started to wane.
Yes, King of the Monsters and its sequel are actually pretty terrible video games, but for a kid not even in middle school yet, they were exactly what I was looking for. I wanted to fight other monsters and destroy cities just like my big green hero. That’s what those games let me do, and when we got the trio of Godzilla games from Pipeworks Software in the early aughts, I got to do it again — but with better graphics and somewhat decent gameplay.
Today, I’m still fighting monsters and wrecking city blocks, only now I’m doing it with even better graphics and gameplay in GigaBash, the new arcade brawler from Malaysian developer Passion Republic Games.
GigaBash (PC, PS4, PS5 [reviewed])Developer: Passion Republic GamesPub
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