If you’ve ever wanted to manage a school for knights, wizards, spies, or record-breaking cheeseball players then Two Point Campus is the place for you. Just make sure to look out for some of the more interesting students. They include professional power nappers, bookworms, orb lovers - who are absolutely not in a cult at all - and gardening fans, who really love to get in touch with nature.
Like Two Point Hospital before it, Two Point Campus places us in a role that feels like it should be serious and important, in this case managing the education of Two Point’s youth. However, thanks to a huge dollop of very British humour and quite a lot of chaos, it’s anything but. You’ll be building schools to educate future music stars, magic users, treasure hunters, and more. You can customise both the interior and exterior of your campus, set the syllabus, and manage the staff. As well as education, you’ll also be in charge of facilities and clubs, including my personal favourite - Power Napping Club.
Related: Two Point Campus Preview - A Class Act
The large number of options can feel overwhelming but the game introduces each one gradually. Every campus has its own specialisation, so while you can run other courses, you can also succeed by just focusing on those initially running. This gives you space to work out what each course requires in terms of space, facilities, and staffing. You also have a choice of clubs you can use to vary the campus and keep students happy. Power Napping, Speed Walking, and Gardening are the earliest clubs and are enough to make sure diverse interests are catered to. After all, students need more than just classes and books for a well-rounded school experience. Just be aware that gardening students are
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