Toward the beginning of Two Point Campus, personal goals are given a general run-through. Generally speaking, there is an alert that pops up on the right side, gamers then accomplish that goal by buying the item and placing it into the world.
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But, on tougher maps, suddenly players will notice that certain students aren't meeting these personal goals despite having the necessary items on the property. This is what separates the experts from the amateurs and those who beat Two Point Campus will need to be familiar with this process.
There are two ways to find a student's goals. When the campus has fewer people, players can probably identify a student who is lagging behind. Select the individual. A menu will open on the right. The middle tab says what, if any, personal goals the student has.
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Trying to find a student later in the game can be like tracking a needle in a haystack. Instead, go to the student list in the bottom right and scroll down the class list. If the student is simply too problematic, it may be time to expel them to save the rest of the class.
Later in the game, students will often fail to complete their objectives and become sad, despite having what seems like every opportunity. Sometimes, this is as simple as moving the item (for example, a student can't see a poster in the teacher's lounge). But the game gives an alert for this situation.
More often than not, the item is just too far away. Pause time and examine the student's surroundings. If the lounge is on the other side of campus and the person has a goal to go there, they won't have time to get there in between classes and studying. Make one closer and more
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