Originally unveiled as Project Athia back in 2020, Forspoken tells the story of Frey, a New Yorker who sees themselves sucked into the fantasy world of Athia at the time of its greatest peril. Thanks to a magical vambrace, Frey is literally equipped with powers that let her sling spells and use crazy parkour skills, Frey is thrust into the role of the hero of Athia, albeit reluctantly.
The tale that unfolds is one rife with loss but also hope for a world to come back from the brink of destruction. In my nearly twenty-five hours in Forspoken, it never really felt like a complete package, though. From the poor, cringe-inducing dialogue, slow character development, and technical issues that plague the PlayStation 5, Forspoken felt like, despite its multiple delays, still needed some time for polish.
Forspoken takes place in the fantasy world of Athia, broken by corruption that is spreading through the land. This corruption turns anyone and anything in its path into monsters and has forced humanity to seek refuge in the only city left standing: Cipal.
Athia was once ruled by four matriarchal sorceresses, the Tantas. These Tantas embodied the virtues of Wisdom, Strength, Justice, and Love, and they ruled with benevolence. However, the corruption that has engulfed Athia has also taken root in the Tantas themselves, driving them crazy one by one. As a result, Athia’s once powerful rulers have either abandoned their people or oppressed them.
Athia itself is a character all its own, and it's one of the best aspects of Forspoken. Its four distinct regions are interesting and present their own unique sets of challenges, such as navigating the high cliffs and windswept plains of Visoria or having to parkour and swing around the
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