has a simpler, more straightforward story than the average Soulslike, culminating in a clear ending that ties up many (if not all) of the story's loose ends. Set in a post-apocalyptic world in which humanity is under siege by monstrous gods and the living dead, follows a hardened soldier named Nor. Nor is one of a group that style themselves Sappers. Staunch defenders of the remnants of humanity, the Sappers maintain fragile dominion over the safe city of Dawn.
[Warning: This article contains major spoilers for Flintlock: The Siege of Dawn.]
The story of begins proper when Nor's adoptive father, Baz, leaves the safety of the city walls on a mission into enemy territory. She follows him, but things go south when their party is attacked by the crazed god Uru. Nor is knocked unconscious, but survives, and wakes up to a mysterious, talking fox named Enki by her side. Together, the two travel the world, searching for allies, defeating undead monsters, and rebuilding the fractured world, piece by piece. Eventually, Nor discovers that Enki himself is the god of death, locked in a centuries-long struggle against Uru. This drives a wedge between them, but understanding the whole of Enki's past, they set out to defeat their common enemy.
Flintlock: The Siege of Dawn has plenty of side content, but can players come back to finish it after finishing the story and beating the final boss?
Nor and Enki eventually track down Uru, and come upon the portal behind which he lurks. He briefly begs them to free him, reminding them that he's imprisoned in the Great Below, and that killing Enki is his only means of escape. He does that imminently, and promises to inflict eternal suffering on Enki. Thus begins the final battle against Uru.
Uru is a large, winged beast, who fights, much like Nor, using a combination of melee and ranged attacks. He'll shoot wisps of magic at her from across the arena, or jump into the air and cut down the middle with a giant beam of light. At other times,
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