Following the launch of Final Fantasy VII Rebirth (which was nominated for Game of the Year at The Game Awards), Square Enix is now entirely focused on the third part of the FFVII remake trilogy. We already know there won't be any DLCs for Rebirth to speed up the arrival of the final installment, but what can we expect in that game? Game Director Naoki Hamaguchi talked a bit about his plans in an interview with VG247, stating that the goal is to add some sort of different twist to make it a new and exciting experience.
I play a lot of games, a lot of open world games, and something I feel whilst playing a lot of these games is that you've got the core mechanics - or their fighting systems - and most of the content you'll encounter, most of the places you can go, most of what you'll be doing, can get repetitive. These games just use the same mechanics. There are no real changes, there’s nothing new to experience around the different regions of these worlds.
Obviously, there’s a great battle system in Final Fantasy VII Rebirth - and there’s a lot of fun to be had in fighting the various different monsters in each region - but I wanted it to feel like a breath of fresh air when you entered each different region. That you feel like there’s something new and exciting to do when you enter a new area. That you can experience something different with the mechanics. That’s why we wanted to put so many different mini-games in, and I feel we really managed to achieve our goal with that. It’s simply a breath of fresh air in an open world (or ‘open field’, as we call it for Rebirth).
So, are we going to continue with this same balance going forward? Have we reached perfection? I think if we did just do the same thing again for the third game in the series, then it wouldn’t really be very new or exciting anymore. I want to add a different twist, rearrange things slightly for the
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