The newest entry in the Final Fantasy VII remake project is dubbed Rebirth. The news revealed yesterday confirms that the next entry arrives next winter, and the story of Cloud and pals will continue on. But Rebirth also locks in a few interesting tidbits about Final Fantasy VII Remake itself, which seem to cement the direction being taken with remaking this classic adventure: truly re-making it.
[This article contains spoilers for Final Fantasy VII Remake.]
There was a curiosity, I think, about what the naming convention of this new series would be after the first was simply called Final Fantasy VII Remake. Is the next one “Remake Part 2?” Final Fantasy VII Remake Continued? Or some other equally bizarre naming convention, the kind only Square could concoct?
Well, the answer is much more simple: Final Fantasy VII Remake, Final Fantasy VII Rebirth, and one more game in the future to complete the story.
I’ve seen some confusion about this. Remake has certain connotations and expectations, especially in video games. Games like Bluepoint’s Shadow of the Colossus, Pokemon HeartGold and SoulSilver, or Capcom’s ongoing Resident Evil remakes all hew closer to the source material. Some might add new content or ideas, in ways that change up the game pretty significantly; see Resident Evil 2 and its new camera angle and controls, for example. But it’s still a new angle on largely familiar subject material.
Remake doesn’t just mean recreation, though. You could, feasibly, re-make something; that is, make it from scratch, from square-zero. And how does that affect the story?
Final Fantasy VII Remake was pretty clear up-front about how it wasn’t going to be a direct retelling. Story events happen at unintended moments. Different
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