There's a lot to be said about Final Fantasy and its impact on the RPG genre. On a global stage, the Final Fantasy franchise could be considered the leader of JRPGs, having established itself and a number of genre conventions before moving on to other experiments in modern times. It's difficult to understate the impact of the franchise's early years, with Final Fantasy 1 introducing many players to an interactive fantasy world and the international Final Fantasy 2 and Final Fantasy 3 showing what stories could be told in these creative settings.
The international release of Final Fantasy 4, formerly known as Final Fantasy 2, pioneered many storytelling and gameplay concepts in a time when most RPGs were more focused around role play. This game told the story of Cecil Harvey and his friends on a journey to discover themselves and save their world, much unlike the blank slate adventurers Final Fantasy 1 used. In the arena of favorite Final Fantasy's and influential Final Fantasy's, Final Fantasy 4 is often left behind in favor of more popular titles like Final Fantasy 7 or 14. Still, it did a lot for the franchise, and it's still worth taking notice of today.
10 Hidden Details Everyone Missed In Final Fantasy IV
One of the biggest innovations Final Fantasy 4 brought to the table was its characters. Final Fantasy had set up a named and speaking party before in the Japanese Final Fantasy 2, but these characters were written lightly. There were enough established motives and some talents and flaws, but not much beyond that. The Dissidia games have done a lot of the leg work writing for FF2's party, and many of the guest party members had stronger and more memorable personas. This held true in Final Fantasy 3, where the initial
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