A couple of developers from FuturLab, the studio behind the e-washing title PowerWash Simulator, have given some insight into the game's design, as well as a hint about possible new content. Despite its satisfying mechanics and overall relaxing vibe, it's a pretty strange simulator game pertaining to what some may consider to be a rather mundane task. However, it's a hit, perhaps due to exposure on YouTube and the rise of the simulation genre, and fans are eager to play more levels.
For those who have yet to play it, PowerWash Simulator is a game about washing homes and vehicles, as well as a number of unusual structures. Its appeal comes from the satisfaction of seeing the dirt washing away in real time and admiring the spotless surface underneath. With a career mode that spans nearly 40 maps and some special locations to boot, the base experience alone has a lot to offer, which includes a rather intriguing plot line that runs throughout. Given its popularity, the developer has been looking at adding some new levels and has also been discussing some of the finer points of the game's design.
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In a recent video, as spotted by Eurogamer, community manager Josh and designer Nick delve into details about the philosophy behind some of the levels in PowerWash Simulator. The game was made in Unity, one of the most popular video game engines in the world, and the discussion makes it obvious that a lot of thought went into the maps. Nick mentions the fun of doing research in making sure parts of the fishing boat and seaplane were accurately named. There was also some insight into how the artists were able to create layers of dirt with different types, such as rust and muddy footprints, as well
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