As Marvel's gaming ventures continue to grow with the most recent announcement of EA Motive'sIron Man project, developers should pay attention to these earlier games to take inspiration from, especially in the case of Spider-Man and its customization. While Marvel games have been far more successful in recent years, some still show signs of stumbling at the starting block, meaning EA Motive and others need to learn from the wins and losses with the likes of Guardians of the Galaxy, Marvel's Avengers, and of course Spider-Man. The latter, as one of Marvel's more successful solo superhero games, is a good template to start from.
Spider-Man did many things right by the fan-favorite web-slinger such as the game's actual web-slinging traversal mechanics to nuanced character development, but one of its other stand-out features was the availability of different Spider-Man suits. Unlocked through spending in-game tokens or completing story missions, the suits offered not just an homage to classic comic and film interpretations of the character but also gave players bonuses. If Iron Man is to succeed where its previous solo games had fallen short, then customization needs to be a priority for the player.
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At their core, Spider-Man and Spider-Man: Miles Morales offered players the choice of which suits they wanted to play as with optional Suit Mods. The fundamental function of these was to allow players to modify and create Spider-Man suits that fit their playing styles, whether it was to go hard and fast into fights or beef up their defensive capabilities to make combat a little easier. Alongside these mods were special abilities unique to certain suits. Some
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