Meta's new Meta Quest Pro has moved quickly from the unveiling stage to a retailer near you. It asks only that you have deep pockets and, perhaps, a seriousness of purpose.
And that you be at least 13 years old.
I picked up on that little tidbit when I was reading through the product details on BestBuy.com(opens in new tab) where, among other places, you can now buy the $1,499 / £1,500 / AU$2,450 headset, and, for some reason, it tickled me. The line is certainly appropriate for Meta Quest and Quest 2 VR headsets, which are primarily used for gaming and that cost somewhere in the range of your traditional gaming console. Kids as young as eight years old probably want one. It's unlikely any teenager will be looking at the Meta Quest Pro.
Unlike its VR forebearers, the Meta Quest Pro is not just about experiences you can have in a virtual world. It literally combines a high-resolution view of your real world with one that's created on-the-fly and overlayed on top of it. Put simply, it has all the hardware and innovation to justify that eye-watering price. Among the key features:
Put another way, this is a wearable computer that appears to have a lot of potential. It also feels, to me at least, a little familiar.
In 2016, I was among the first to test-drive Microsoft's HoloLens(opens in new tab), another powerful, wearable computer with mixed-reality aspirations. Granted, Microsoft was slow to deliver the then $3,000 headset into consumers' hands. First developers got it, then it was opened to some consumers (I think they were called «explorers»
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