In a new interview, Final Fantasy producer Naoki Yoshida has spoken more about how Final Fantasy XVI's shift towards a more action-focused approach is so that it can appeal to a younger audience.
Speaking to Famitsu (and translated by VGC), Yoshida said that the decision was made to move away from traditional turn-based RPG mechanics as the studio believes that younger audiences aren't interested in the genre.
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy
Now Playing: Final Fantasy XVI Gameplay Trailer | Sony State of Play June 2022
«I'm from a generation that grew up with command and turn-based RPGs,» Yoshida said. «I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I've seen quite a number of opinions saying 'I don’t understand the attraction of selecting commands in video games'. This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.»
The producer added that advancements in gaming technology had largely made the idea of a battle command prompt an unnecessary step for pulling off actions, but he isn't against the idea of revisiting a classic RPG formula in the future. The reality of Final Fantasy XVI according to Yoshida is that Square Enix expects it to be a commercial and critical success, while also being capable of growing the franchise for a newer and younger audience.
«As I said, I believe I know the fun of command system RPGs, and I want to continue developing them, but I thought about the expected sales of Final Fantasy XVI and the impact that
Read more on gamespot.com