One of the most anticipated releases for Square Enix fans in 2023 is the next mainline entry in its iconic long-running JRPG franchise, Final Fantasy 16. Plenty of news about the game has been revealed in the past few months, giving fans an extensive look at the game. Final Fantasy 16's showing at Sony's State of Play highlighted a number of features, such as the Eikon summons, the story, combat, and more.
The combat style is a bit of a sticking point with fans, with veterans decrying the series' shift from turn-based combat and Final Fantasy 16 having a heavy focus on action-oriented gameplay. The last numbered Final Fantasy game to use a turn-based system was Final Fantasy 10 back in 2001, with all mainline games following it being action RPGs. Final Fantasy 16's producer, Naoki Yoshida, spoke on the divide between turn-based and action RPG fans, and why this game is opting for the latter.
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In an interview with Famitsu, translated by VGC, Yoshida explains that his team had to «reassess» the audience that Final Fantasy 16 was appealing to. He notes that he comes from a generation of older gamers who grew up playing command and turn-based RPGs, where some find it an immersive and appealing experience. He acknowledges that the some members of the younger generation, especially those who don't typically play RPGs, don't find selecting commands and participating in turn-based combat appealing.
Yoshida explains this generational divide only grew with advancing console technology, which has seen a push towards action-based mechanics in RPGs rather than turn-based games like Final Fantasy, citing an example of how easy it is for actions to be executed without a
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