With the release of Patch 6.2 in Final Fantasy 14, a new series of Main Storyline Quests (or MSQ for short) has been added to the game along with many other features like a new raid, Island Sanctuary, and a new dungeon. This guide for the new dungeon, the Fell Court of Troia, will keep spoilers to a minimum while also providing players details about what to expect as they face off against the bosses within.
Final Fantasy 14 — Everything We Know About Island Sanctuary So Far
The Fell Court of Troia drops Item Level 595 gear, which will be very helpful for Final Fantasy 14 players looking to gear up their jobs that might not be as well geared as their main job.
Before reaching the first boss, players must first clear a few groups of monsters that stand in their way. These small fry enemies don't do anything all that special aside from the usual telegraphing where their ability will hit. Players just have to move out of the glowing orange spot on the ground to avoid taking damage. Once they've been cleared out, it is on to the first boss.
Unlike most bosses in Final Fantasy 14, the first boss is just a pack of monsters called Evil Dreamers. Despite looking like just another group of monsters, players should take care to not treat the Evil Dreamers as such.
For the most part Evil Dreamers don't have all that many abilities. They just have to be tanked and brought down with Area of Effect abilities/spells. Once players have killed enough Evil Dreamers, another group will spawn. This new group will be invulnerable while they charge up an attack that will hit most of the arena. Players should make sure to swiftly get out of harms way and move in to take out the newcomers once they can be attacked. Repeat this process and another
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