The Thief profession is not to be taken lightly in Guild Wars 2. These lethal, acrobatic, and stealthy killers can punish opponents and, when played well, have the tools to escape losing engagements. This guide is going to cover how to play the Thief in PvP game modes and everything you need to know to become a mischievous menace.
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The Thief has various tools and tricks to get around challenging opponents and hit them with devastating strikes. Thieves don't have cooldowns; instead, they spend initiative whenever they want to use a weapon skill that isn't an auto attack. One of the keys to playing the Thief well is studying and understanding how different abilities interact and how much initiative they'll cost you.
Before we discuss Thieves specifically, we'll briefly list the PvP "roles" that each profession can fill. This helps you understand how Thieves fit the meta and what kind of mindset you should have when playing them. The roles are as follows:
You might have already guessed that Thieves do well in Damage and Roamer roles. Their mobility is the best out of all the professions, and they have unrivaled access to stealth. They can absolutely terrorize opponents, and their lack of cooldowns makes them unpredictable foes. They also have access to tons of burst damage, but all of these valuable tools come at a cost.
Thieves - especially without an elite specialization - are fragile creatures. They are the ambush class of Guild Wars 2, the Ninja, the Assassin, the glass cannon. They must approach fights patiently and somewhat cautiously. They struggle as duelists because they lack serious sustain - they're built from the ground up to get in
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