Sohr Khai is a level 60 dungeon in Final Fantasy 14: Heavensward. Originally added in patch 3.3, this dungeon continues the Main Scenario Quests. In order to stop Nidhogg, you and your allies seek out Hraesvelgr, the great wyrm's brother, who resides in Sohr Khai.
Related: Final Fantasy 14: The Lost City Of Amdapor (Hard) Dungeon Guide
Far above Sohm Al in the Churning Mists, you will enter Sohr Khai. In this domain of dragons, you'll need to pass Hraesvelgr's trial and win his aid in the fight against Nidhogg. Let's take a look at each boss you'll fight in Sohr Khai, their attacks and mechanics, and how to beat them.
Sohr Khai is unlocked through the following quest.
In the first section of Sohr Khai, you will encounter sleeping rocks that you'll need to destroy to continue. When attacked for the first time, the rocks will stay asleep for around ten seconds, giving you a head-start on destroying them. You will also encounter wind fan enemies in this area, which will summon a wind cloud when defeated that will launch you forward slightly. These are not necessary to use, but can make traversing this area a little faster.
As you near the end of the dungeon, you'll need to defeat each group of enemies as they appear to open the next path and continue further.
The first boss of Sohr Khai is the Chieftain Moglin. This boss is very similar to the level 50 King Mog Trial, so expect to see some familiar mechanics. Throughout the fight, Moglin will summon members of the Mogsguard, which will use attacks reminiscent of their Trial versions.
Chieftain Moglin will repeat these attacks until he is defeated. This fight can get overwhelming as more Moogles are summoned, but be sure to focus on Captain Mogsun before the other Moogles.
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