I am one of those irritating people who has to guess what is going to happen in a book, film, or game while the story is still unfolding. I annoy my friends and family to no-end by loudly declaring my predictions non-stop and I’m not even sorry. While I love being able to brag about correctly guessing a plot, nothing beats the feeling of being surprised by a good twist that you didn’t see coming.
Despite my best guesses, I found it impossible to predict where things were going in 13 Sentinels: Aegis Rim. The game follows 13 teenagers across different time periods who all share a common thread — they discover they can pilot large Sentinel mechs to defend the world from invading kaiju known as Deimos. As the story progresses you begin to peel back the layers of the game’s many events and characters, coming to realise that this isn’t just another straightforward mech vs alien storyline.
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The narrative is non-linear and jumps back and forth between various timelines and between the 13 protagonists. Events often overlap from different points of view, so after you play a certain scene as one character, you can switch to another that appeared in the same instance and see what happened from their perspective. The storytelling is already complex in the shuffled way in which it’s being delivered, but on top of that, the central mystery is a complicated web of different elements that is only truly unravelled once you’ve fully completed the game.
13 Sentinels is crammed full of references and nods to classic sci-fi films, manga, and anime, some of which are openly discussed or alluded to by the characters, while others are mirrored in events that
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